Project Nautilus
THE TEAM
Donovan Garcia-Buckler- Lead Producer/ Publishing Lead
Alex Barnett- Producer/ Marketing Lead
Nicholas Adams- Product Owner/ Creative Director
Wesley Elmer- Design Director/ Systems Designer
Daniel Wailek- Encounter Designer
Crystal Wong- Art Director/ Character Artist
Matthew Conrad- Art Pipeline Manager/ Environment Artist
Blade Osborn- Animator
Emma Shea- Prop Artist
Amber Williamson- Environment Artist
Nicholas Perrell- Technical Director/ AI Programmer
Brandon Boras- Git Main/ UI+Physics Programmer
Egor Fesenko- Programmer
Brandon L'Abbe- Programmer
Spencer Bohl- Programmer
Sean Uzar- QA Manager
Eric Harvey- Narrative Writer
Josh Berkowsky- Narrative Writer
Aaron Pastor- Narrative Writer/ Narrative Designer
Hannah Paquette- Copy Editor
Alyssa Fabian- Sound Designer
Austin Burkett- Sound Designer
Brandon Skylar- Voice Actor
What is Project Nautilus?
Project Nautilus is a slow paced, exploration focused, 3D first person action game where the player takes the role of an underwater drone operator hired by the Isthmus Corporation to expand the company's autonomous underwater drone network. The player must remotely pilot a drone through a labyrinthian set of underwater caves, installing wireless signal extenders and eliminating any threat to those signal extenders. As the pilot dives deeper, slowly they begin to realize that these caves are far older and more alive than their employer is trying to convince them.
MY TEAM ROLES
On the team, I one of the Lead Producers, and I was tasked with the following roles during this project:
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Backlog Refinement
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Contractor Logistics
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Onboarding new members
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Project Pipeline Maintenance
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Publishing logistics
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Scrum Master
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Team Meeting / Work Session Facilitation
Hours Spent
Phase 1: Was completed with 1,300 hours of work with 9 people
Phase 2: Was completed with 3,462 hours with a team of 22 people
Platform Links
Here is the links to Project Nautilus on itch.io and Steam
PROJECT TIMELINE
This game project started on August 30th, 2021 and has concluded May 6th, 2022.