Spiritsong
What is Spiritsong?
Spritsong is a 3D musical adventure where spirits that reside in instruments are scattered across the land and you, a conductor spirit, must use a revitalized mobile pavilion to solve a selection of varied puzzles and assemble your orchestral family. This project was made during the Rad Magpie Studio 2021 cohort summer program.
THE TEAM
Donovan Garcia-Buckler- Associate Producer
Achilles Jiang- Sound Designer/ Composer
Aiden Wright- Game Designer/ Systems Programmer
Amy Yang- Associate Producer/ Narrative Designer/ 2D Character Artist
Cade Boden- Level Designer
Gabe Pofcher- 3D Modeler
Grady Mayo- Gameplay Programmer/ UI Programmer/ Sound Programmer/Systems Programmer
Jen Loefstedt- 3D Artist/ 2D Artist/ VFX Artist
Seamus Ly- UI/UX Designer/ 2D Character Artist/ Narrative Designer
MY TEAM ROLES
On the team, I was the Publishing Lead & Associate Producer, and I was tasked with the following roles during this project:
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Backlog Refinement
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Project Pipeline Maintenance
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Publishing logistics
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Scrum Master
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Team Meeting / Work Session Facilitation
Hours Spent
This game was completed with 525 hours of work
Itch.Io Link
Here is the link to the game that you can play directly on itch.io.
PROJECT TIMELINE
This game project occurred remotely from May 24th, 2021 to July 26th, 2021.